
The basis of a sustainable Discord communityĪs game developers, we’ve all heard everything about the importance of building community, but figuring out when or how to start a Discord server can be intimidating. I’m one of three team members working part time on the Discord community, backed by an effective moderation team and a little army of highly-engaged, wholesome community members. Sea of Stars was funded via a very successful Kickstarter campaign during which Discord played a key role in offering backers perks like server roles, distributing the backer-exclusive demo, and overall community management. The release is planned for 2022, on both PC and consoles. This time, we’re diving into the turn-based RPG genre, for a prequel set in the same universe as The Messenger, and inspired by our childhood’s classics. The whole team, which now counts 23 members, has been working on our upcoming game Sea of Stars since then. We launched Picnic Panic, a 3-level free DLC in July 2019. Our first game was called The Messenger, an 8bits/16bits ninja platformer, which came out in August 2018 and is currently available on PC and consoles. We are an independent studio founded in 2016 in Québec City, and we make retro-inspired games with modern design. I oversee the production and marketing of our games. I’m Phil, Executive Producer at Sabotage Studio. We saw the potential of Discord as soon as we started using it and began experimenting and testing the boundaries of what’s achievable with custom bots, roleplay and automation.Ģ years, 5 custom bots with a wide range of features, and 16,000+ members later, the Sabotage Studio server experience has turned into something we believe is truly unique. Designing a communal experience that is specific to our studio’s brand and universe is a whole other endeavour. Our Discord server is the destination for everyone who’s interested in the game universe we are building.īut building a community is one thing. At Sabotage Studio, we’re adamant about being as transparent as we can when sharing insight anecdotes about our journey as game developers and we wanted the community to play a part in that adventure from the very beginning.
